SkinnedMeshRenderer.GetBlendShapeWeight
GetBlendShapeWeight(index: int): float;
float GetBlendShapeWeight(int index);
def GetBlendShapeWeight(index as int) as float
Description

Returns weight of BlendShape on this renderer.

Index must be smaller than Mesh.blendShapeCount of a mesh attached to this renderer. At weight 0 BlendShape has no influence, at weight 1 BlendShape is fully active, but weight is not limited to [0; 1] range.

See Also: SetBlendShapeWeight, Mesh.blendShapes.