Terrain.detailObjectDensity
var detailObjectDensity: float;
float detailObjectDensity;
detailObjectDensity as float
Description

Density of detail objects.

This number goes from 0.0 to 1.0, with 1.0 being the original density, and lower numbers resulting in less detail objects being rendered.

See Also: detailObjectDistance.
	function Start () {
		Terrain.activeTerrain.detailObjectDensity = 0.5;
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Start() {
        Terrain.activeTerrain.detailObjectDensity = 0.5F;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Start() as void:
		Terrain.activeTerrain.detailObjectDensity = 0.5F