Color with an alpha channel texture format.
function Start () { // Create a new ARGB texture and assign it to the renderer's material var texture = new Texture2D (128, 128, TextureFormat.ARGB32, false); renderer.material.mainTexture = texture; }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Start() { Texture2D texture = new Texture2D(128, 128, TextureFormat.ARGB32, false); renderer.material.mainTexture = texture; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Start() as void: texture as Texture2D = Texture2D(128, 128, TextureFormat.ARGB32, false) renderer.material.mainTexture = texture