A 16 bit color texture format.
function Start () { // Create a new 16 bits per pixel texture and assign it // to the renderer's material var texture = new Texture2D (128, 128, TextureFormat.RGB565, false); renderer.material.mainTexture = texture; }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Start() { Texture2D texture = new Texture2D(128, 128, TextureFormat.RGB565, false); renderer.material.mainTexture = texture; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Start() as void: texture as Texture2D = Texture2D(128, 128, TextureFormat.RGB565, false) renderer.material.mainTexture = texture