Moves a point current
in a straight line towards a target
point.
maxDistanceDelta
units closer to a target
point along a line between current
and target
. If the target is closer than maxDistanceDelta
then the returned value will be equal to target (ie, the movement will not overshoot the target).
Negative values of maxDistanceDelta
can be used to push the point away from the target.// The target marker. var target: Transform; // Speed in units per sec. var speed: float; function Update () { // The step size is equal to speed times frame time. var step = speed * Time.deltaTime; // Move our position a step closer to the target. transform.position = Vector3.MoveTowards(transform.position, target.position, step); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public Transform target; public float speed; void Update() { float step = speed * Time.deltaTime; transform.position = Vector3.MoveTowards(transform.position, target.position, step); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public target as Transform public speed as float def Update() as void: step as float = (speed * Time.deltaTime) transform.position = Vector3.MoveTowards(transform.position, target.position, step)