Vector4.Max
static function Max(lhs: Vector4, rhs: Vector4): Vector4;
static Vector4 Max(Vector4 lhs, Vector4 rhs);
static def Max(lhs as Vector4, rhs as Vector4) as Vector4
Description

Returns a vector that is made from the largest components of two vectors.

See Also: Min function.
	var a : Vector4 = Vector4 (1, 2, 3, 5);
	var b : Vector4 = Vector4 (4, 3, 2, 0);
	print (Vector4.Max(a,b)); // prints (4.0,3.0,3.0,5.0)
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public Vector4 a = new Vector4(1, 2, 3, 5);
    public Vector4 b = new Vector4(4, 3, 2, 0);
    void Example() {
        print(Vector4.Max(a, b));
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public a as Vector4 = Vector4(1, 2, 3, 5)

	public b as Vector4 = Vector4(4, 3, 2, 0)

	def Example() as void:
		print(Vector4.Max(a, b))