WebCamTexture.videoRotationAngle
var videoRotationAngle: int;
int videoRotationAngle;
videoRotationAngle as int
Description

Returns an clockwise angle, which can be used to rotate a polygon so camera contents are shown in correct orientation.

Note that if you want to use WebCamTextures in the web player, you need to get the user's permission to do so. Call Application.RequestUserAuthorization before creating a WebCamTexture.
	// Starts a camera and assigns the texture to the current renderer.
	// Updates polygon's orientation according to camera's given angle.
	var webcamTexture : WebCamTexture;
	var baseRotation : Quaternion;
	function Start () {
		webcamTexture = WebCamTexture();
		renderer.material.mainTexture = webcamTexture;
		baseRotation = transform.rotation;
		
		webcamTexture.Play();
	}
	function Update () {
		transform.rotation = baseRotation * Quaternion.AngleAxis(webcamTexture.videoRotationAngle, Vector3.up);
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public WebCamTexture webcamTexture;
    public Quaternion baseRotation;
    void Start() {
        webcamTexture = new WebCamTexture();
        renderer.material.mainTexture = webcamTexture;
        baseRotation = transform.rotation;
        webcamTexture.Play();
    }
    void Update() {
        transform.rotation = baseRotation * Quaternion.AngleAxis(webcamTexture.videoRotationAngle, Vector3.up);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public webcamTexture as WebCamTexture

	public baseRotation as Quaternion

	def Start() as void:
		webcamTexture = WebCamTexture()
		renderer.material.mainTexture = webcamTexture
		baseRotation = transform.rotation
		webcamTexture.Play()

	def Update() as void:
		transform.rotation = (baseRotation * Quaternion.AngleAxis(webcamTexture.videoRotationAngle, Vector3.up))