Motor torque on the wheel axle. Positive or negative depending on direction.
// spin the wheel forward collider.motorTorque = 10;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { collider.motorTorque = 10; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: collider.motorTorque = 10