The absolute path to the web player data file (Read Only).
// This detects if your data files were moved to another server
// or are being linked to from somewhere else. function Start () {
var isPirated : boolean = false; if (Application.isWebPlayer) {
if (Application.srcValue != "game.unity3d")
isPirated = true;
if (String.Compare (Application.absoluteURL,
"http://www.website.comGame
game.unity3d", true) != 0)
isPirated = true; if (isPirated)
print("Pirated web player");
}
}
using UnityEngine;
using System.Collections;
public class Example : MonoBehaviour {
void Start() {
bool isPirated = false;
if (Application.isWebPlayer) {
if (Application.srcValue != "game.unity3d")
isPirated = true;
if (String.Compare(Application.absoluteURL, "http://www.website.comGame
game.unity3d", true) != 0)
isPirated = true;
if (isPirated)
print("Pirated web player");
}
}
}
import UnityEngine
import System.Collections
public class Example(MonoBehaviour):
def Start() as void:
isPirated as bool = false
if Application.isWebPlayer:
if Application.srcValue != 'game.unity3d':
isPirated = true
if String.Compare(Application.absoluteURL, 'http://www.website.comGame
game.unity3d', true) != 0:
isPirated = true
if isPirated:
print('Pirated web player')