The path to the web player data file relative to the html file (Read Only).
src
parameter to object
and embed
tags. So if it's the
absolute URL, srcValue
will have the absolute path.Application.absoluteURL and Application.srcValue allow you to detect if your unityWeb data file was moved to another location
or is being linked to. You might want to protect against both to prevent piracy of your data files. // This detects if your data files were moved to another server
// or are being linked to from somewhere else. function Start () {
var isPirated : boolean = false; if (Application.isWebPlayer) {
if (Application.srcValue != "game.unity3d")
isPirated = true; if (String.Compare (Application.absoluteURL,
"http://www.website.comGame
game.unity3d", true) != 0)
isPirated = true; if (isPirated)
print("Pirated web player");
}
}
using UnityEngine;
using System.Collections;
public class Example : MonoBehaviour {
void Start() {
bool isPirated = false;
if (Application.isWebPlayer) {
if (Application.srcValue != "game.unity3d")
isPirated = true;
if (String.Compare(Application.absoluteURL, "http://www.website.comGame
game.unity3d", true) != 0)
isPirated = true;
if (isPirated)
print("Pirated web player");
}
}
}
import UnityEngine
import System.Collections
public class Example(MonoBehaviour):
def Start() as void:
isPirated as bool = false
if Application.isWebPlayer:
if Application.srcValue != 'game.unity3d':
isPirated = true
if String.Compare(Application.absoluteURL, 'http://www.website.comGame
game.unity3d', true) != 0:
isPirated = true
if isPirated:
print('Pirated web player')