Application.CanStreamedLevelBeLoaded
static function CanStreamedLevelBeLoaded(levelIndex: int): bool;
static bool CanStreamedLevelBeLoaded(int levelIndex);
static def CanStreamedLevelBeLoaded(levelIndex as int) as bool
Description

Can the streamed level be loaded?

See Also: GetStreamProgressForLevel function.
	// Check if level at index 1 can be loaded.
	// If it can be loaded then load it.
	function Update() {
	    if (Application.CanStreamedLevelBeLoaded(1)) {
	      	Application.LoadLevel(1);
	    }
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Update() {
        if (Application.CanStreamedLevelBeLoaded(1))
            Application.LoadLevel(1);
        
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Update() as void:
		if Application.CanStreamedLevelBeLoaded(1):
			Application.LoadLevel(1)

static function CanStreamedLevelBeLoaded(levelName: string): bool;
static bool CanStreamedLevelBeLoaded(string levelName);
static def CanStreamedLevelBeLoaded(levelName as string) as bool
Description

Can the streamed level be loaded?

See Also: GetStreamProgressForLevel function.
	// Check if "Level1" can be loaded, if it can be loaded then load it.
	function Update() {
	    if (Application.CanStreamedLevelBeLoaded("Level1")) {
	      	Application.LoadLevel("Level1");
	    }
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Update() {
        if (Application.CanStreamedLevelBeLoaded("Level1"))
            Application.LoadLevel("Level1");
        
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Update() as void:
		if Application.CanStreamedLevelBeLoaded('Level1'):
			Application.LoadLevel('Level1')