index | The level to load. |
name | The name of the level to load. |
Loads the level by its name or index.
File->Build Settings...
in Unity and add the levels you need to the level list there.
MonoBehaviour.OnLevelWasLoaded is called on all active game objects after the level has been loaded.// Load the level named "HighScore". Application.LoadLevel ("HighScore");
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { Application.LoadLevel("HighScore"); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: Application.LoadLevel('HighScore')