Loads a level additively.
// Loads the level with index 1 Application.LoadLevel (1); // Add items from the level named "MoreStuff". Application.LoadLevelAdditive ("MoreStuff");
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { Application.LoadLevel(1); Application.LoadLevelAdditive("MoreStuff"); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: Application.LoadLevel(1) Application.LoadLevelAdditive('MoreStuff')