Color.Lerp
static function Lerp(a: Color, b: Color, t: float): Color;
static Color Lerp(Color a, Color b, float t);
static def Lerp(a as Color, b as Color, t as float) as Color
Description

Interpolates between colors a and b by t.

t is clamped between 0 and 1. When t is 0 returns a. When t is 1 returns b.
	// Converts a white color to a black one trough time.
	var lerpedColor : Color = Color.white;
	function Update() {
		lerpedColor = Color.Lerp(Color.white, Color.black, Time.time);
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public Color lerpedColor = Color.white;
    void Update() {
        lerpedColor = Color.Lerp(Color.white, Color.black, Time.time);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public lerpedColor as Color = Color.white

	def Update() as void:
		lerpedColor = Color.Lerp(Color.white, Color.black, Time.time)