EditorApplication.OpenScene
static function OpenScene(path: string): bool;
static bool OpenScene(string path);
static def OpenScene(path as string) as bool
Description

Opens the scene at path.

The scene that is currently open will not be saved, use SaveSceneIfUserWantsTo for that. All paths are relative to the project folder. Like: "AssetsMyScenesMyScene.unity".
	// Simple editor Script that lets you save a scene while in play mode.
	// WARNING: All Undo posibilities are lost after saving the scene.

@MenuItem("Example/Save Scene while on play mode") static function EditorPlaying() { if(EditorApplication.isPlaying) { var sceneName : String = EditorApplication.currentScene; var path : String [] = sceneName.Split(char.Parse("/")); path[path.Length -1] = "Temp_" + path[path.Length-1]; var tempScene = String.Join("/",path); EditorApplication.SaveScene(tempScene); EditorApplication.isPaused = false; EditorApplication.isPlaying = false; FileUtil.DeleteFileOrDirectory(EditorApplication.currentScene); FileUtil.MoveFileOrDirectory(tempScene, sceneName); FileUtil.DeleteFileOrDirectory(tempScene); EditorApplication.OpenScene(sceneName); } }