EditorGUI.ProgressBar
static function ProgressBar(position: Rect, value: float, text: string): void;
static void ProgressBar(Rect position, float value, string text);
static def ProgressBar(position as Rect, value as float, text as string) as void
Parameters

totalPosition Rectangle on the screen to use in total for both the control.
value Value that is shown.
Description

Make a progress bar.

Value goes from 0 to 1, where 0 means 0% of the bar filled and 1 means the bar is at 100% fully filled


Progress bar in an Editor Window.
	// Draw the damage and the armor with bars in an Editor Window
	
	class EditorGUIProgressBar extends EditorWindow {
	
		var armor : int = 20;
		var damage : int = 80;
	
		@MenuItem("Examples/Display Info")
		static function Init() {
			var window = GetWindow(EditorGUIProgressBar);
			window.Show();
		}
		
		function OnGUI() {
			armor = EditorGUI.IntSlider(Rect(3,3,position.width-6,15), "Armor:", armor, 0, 100);
			damage = EditorGUI.IntSlider(Rect(3,25,position.width-6,15), "Damage:", damage, 0, 100);
			
			EditorGUI.ProgressBar(Rect(3,45,position.width-6,20),armor/100.0, "Armor");
			EditorGUI.ProgressBar(Rect(3,70,position.width-6,20),damage/100.0, "Damage");
			
		}
	}