Displays or updates a progress bar.
title
and the info will be set to info
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Progress should be set to a value between 0.0 and 1.0, where 0 means nothing done and 1.0 means 100% completed.This is useful if you perform any lengthy operations in your editor scripts or wizards,
and want to notify the user about the progress.See Also: DisplayCancelableProgressBar, ClearProgressBar functions.// Simple Editor Script that fills a bar in the given seconds. class EditorUtilityDisplayProgressBar extends EditorWindow { var secs = 10.0; var startVal = 0; var progress = 0; @MenuItem("Examples/Progress Bar Usage") static function Init() { var window = GetWindow(EditorUtilityDisplayProgressBar); window.Show(); } function OnGUI() { secs = EditorGUILayout.IntField("Time to wait:", secs); if(GUILayout.Button("Display bar")) { if(secs < 1) { Debug.LogError("Seconds should be bigger than 1"); return; } startVal = EditorApplication.timeSinceStartup; } if(progress < secs) EditorUtility.DisplayProgressBar( "Simple Progress Bar", "Shows a progress bar for the given seconds", progress/secs); else EditorUtility.ClearProgressBar(); progress = EditorApplication.timeSinceStartup - startVal; } function OnInspectorUpdate() { Repaint(); } }