GUILayout.Button
static function Button(image: Texture, params options: GUILayoutOption[]): bool;
static bool Button(Texture image, params GUILayoutOption[] options);
static def Button(image as Texture, *options as GUILayoutOption[]) as bool
static function Button(text: string, params options: GUILayoutOption[]): bool;
static bool Button(string text, params GUILayoutOption[] options);
static def Button(text as string, *options as GUILayoutOption[]) as bool
static function Button(content: GUIContent, params options: GUILayoutOption[]): bool;
static bool Button(GUIContent content, params GUILayoutOption[] options);
static def Button(content as GUIContent, *options as GUILayoutOption[]) as bool
static function Button(image: Texture, style: GUIStyle, params options: GUILayoutOption[]): bool;
static bool Button(Texture image, GUIStyle style, params GUILayoutOption[] options);
static def Button(image as Texture, style as GUIStyle, *options as GUILayoutOption[]) as bool
static function Button(text: string, style: GUIStyle, params options: GUILayoutOption[]): bool;
static bool Button(string text, GUIStyle style, params GUILayoutOption[] options);
static def Button(text as string, style as GUIStyle, *options as GUILayoutOption[]) as bool
static function Button(content: GUIContent, style: GUIStyle, params options: GUILayoutOption[]): bool;
static bool Button(GUIContent content, GUIStyle style, params GUILayoutOption[] options);
static def Button(content as GUIContent, style as GUIStyle, *options as GUILayoutOption[]) as bool
Parameters

text Text to display on the button.
image Texture to display on the button.
content Text, image and tooltip for this button.
style The style to use. If left out, the button style from the current GUISkin is used.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
bool true when the users clicks the button.
Description

Make a single press button. The user clicks them and something happens immediately.


Buttons in the Game View.
	// Draws a button with an image and a button with text
	var tex : Texture;
	function OnGUI() {
		if(!tex) {
			Debug.LogError("No texture found, please assign a texture on the inspector");
		}

if(GUILayout.Button (tex)) { Debug.Log("Clicked the image"); } if(GUILayout.Button ("I am a regular Automatic Layout Button")) { Debug.Log("Clicked Button"); } }
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public Texture tex;
    void OnGUI() {
        if (!tex)
            Debug.LogError("No texture found, please assign a texture on the inspector");
        
        if (GUILayout.Button(tex))
            Debug.Log("Clicked the image");
        
        if (GUILayout.Button("I am a regular Automatic Layout Button"))
            Debug.Log("Clicked Button");
        
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public tex as Texture

	def OnGUI() as void:
		if not tex:
			Debug.LogError('No texture found, please assign a texture on the inspector')
		if GUILayout.Button(tex):
			Debug.Log('Clicked the image')
		if GUILayout.Button('I am a regular Automatic Layout Button'):
			Debug.Log('Clicked Button')