Displays the "open folder" dialog and returns the selected path name.
// Opens a directory dialog for copying all the png textures // in the directory to where the current open scene resides import System.IO; @MenuItem("Examples/Load Textures to directory") static function Apply () { var path = EditorUtility.OpenFolderPanel("Load png Textures of Directory", "", ""); var files : String[] = Directory.GetFiles(path); for(var file : String in files) if(file.EndsWith(".png")) File.Copy(file, EditorApplication.currentScene); }