Is the GUI enabled?
// The value tracking whether or not the extended options can be toggled. var allOptions : boolean = true; // The 2 extended options. var extended1 : boolean = true; var extended2 : boolean = true; function OnGUI () { // Make a toggle control that allows the user to edit some extended options. allOptions = GUI.Toggle (Rect (0,0,150,20), allOptions, "Edit All Options"); // Assign the value of it to the GUI.enabled - if the checkbox above // is disabled, so will these GUI elements be GUI.enabled = allOptions; // These two controls will only be enabled if the button above is on. extended1 = GUI.Toggle (Rect (20,20,130,20), extended1, "Extended Option 1"); extended2 = GUI.Toggle (Rect (20,40,130,20), extended2, "Extended Option 2"); // We're done with the conditional block, so make GUI code be enabled again. GUI.enabled = true; // Make an Ok button if (GUI.Button (Rect (0, 60, 150, 20), "Ok")) print ("user clicked ok"); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public bool allOptions = true; public bool extended1 = true; public bool extended2 = true; void OnGUI() { allOptions = GUI.Toggle(new Rect(0, 0, 150, 20), allOptions, "Edit All Options"); GUI.enabled = allOptions; extended1 = GUI.Toggle(new Rect(20, 20, 130, 20), extended1, "Extended Option 1"); extended2 = GUI.Toggle(new Rect(20, 40, 130, 20), extended2, "Extended Option 2"); GUI.enabled = true; if (GUI.Button(new Rect(0, 60, 150, 20), "Ok")) print("user clicked ok"); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public allOptions as bool = true public extended1 as bool = true public extended2 as bool = true def OnGUI() as void: allOptions = GUI.Toggle(Rect(0, 0, 150, 20), allOptions, 'Edit All Options') GUI.enabled = allOptions extended1 = GUI.Toggle(Rect(20, 20, 130, 20), extended1, 'Extended Option 1') extended2 = GUI.Toggle(Rect(20, 40, 130, 20), extended2, 'Extended Option 2') GUI.enabled = true if GUI.Button(Rect(0, 60, 150, 20), 'Ok'): print('user clicked ok')