Option passed to a control to give it an absolute height.
// Draws a button with a fixed height function OnGUI() { GUILayout.Button("A Button with fixed height", GUILayout.Height(300)); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnGUI() { GUILayout.Button("A Button with fixed height", GUILayout.Height(300)); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnGUI() as void: GUILayout.Button('A Button with fixed height', GUILayout.Height(300))