value | The position between min and max. |
size | How much can we see? |
leftValue | The value at the left end of the scrollbar. |
rightValue | The value at the right end of the scrollbar. |
style | The style to use for the scrollbar background. If left out, the horizontalScrollbar style from the current GUISkin is used. |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style . |
Make a horiztonal scrollbar.
var hSbarValue : float; function OnGUI () { hSbarValue = GUILayout.HorizontalScrollbar (hSbarValue, 1.0, 0.0, 10.0); GUILayout.Label("This is a text that makes space"); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public float hSbarValue; void OnGUI() { hSbarValue = GUILayout.HorizontalScrollbar(hSbarValue, 1.0F, 0.0F, 10.0F); GUILayout.Label("This is a text that makes space"); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public hSbarValue as float def OnGUI() as void: hSbarValue = GUILayout.HorizontalScrollbar(hSbarValue, 1.0F, 0.0F, 10.0F) GUILayout.Label('This is a text that makes space')
var scrollPos : float = 0.5; // This will use the following style names to determine the size / placement of the buttons // MyScrollbarleftbutton - Name of style used for the left button. // MyScrollbarrightbutton - Name of style used for the right button. // MyScrollbarthumb - Name of style used for the draggable thumb. function OnGUI() { scrollPos = GUILayout.HorizontalScrollbar (scrollPos, 1, 0, 100, "MyScrollbar"); }