value | The position between min and max. |
size | How much can we see? |
topValue | The value at the top end of the scrollbar. |
bottomValue | The value at the bottom end of the scrollbar. |
style | The style to use for the scrollbar background. If left out, the horizontalScrollbar style from the current GUISkin is used. |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style . |
Make a vertical scrollbar.
var vSbarValue : float; function OnGUI () { vSbarValue = GUILayout.VerticalScrollbar(vSbarValue, 1.0, 10.0, 0.0); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public float vSbarValue; void OnGUI() { vSbarValue = GUILayout.VerticalScrollbar(vSbarValue, 1.0F, 10.0F, 0.0F); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public vSbarValue as float def OnGUI() as void: vSbarValue = GUILayout.VerticalScrollbar(vSbarValue, 1.0F, 10.0F, 0.0F)
var scrollPos : float = 0.5; // This will use the following style names to determine the size / placement of the buttons // MyVerticalScrollbarupbutton - Name of style used for the up button. // MyVerticalScrollbardownbutton - Name of style used for the down button. // MyVerticalScrollbarthumb - Name of style used for the draggable thumb. function OnGUI() { scrollPos = GUILayout.HorizontalScrollbar (scrollPos, 1, 0, 100, "MyVerticalScrollbar"); }