The controlID of the current hot control.
hotControl
to 0 in order to indicate that other controls can now respond to user input.// Click on the button to see the id function OnGUI() { GUILayout.Button("Press Me!"); Debug.Log("id: " + GUIUtility.hotControl); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnGUI() { GUILayout.Button("Press Me!"); Debug.Log("id: " + GUIUtility.hotControl); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnGUI() as void: GUILayout.Button('Press Me!') Debug.Log(('id: ' + GUIUtility.hotControl))