Gizmos.DrawCube
static function DrawCube(center: Vector3, size: Vector3): void;
static void DrawCube(Vector3 center, Vector3 size);
static def DrawCube(center as Vector3, size as Vector3) as void
Description

Draw a solid box with center and size.

	function OnDrawGizmosSelected () {
		// Draw a semitransparent blue cube at the transforms position
		Gizmos.color = Color (1,0,0,.5);
		Gizmos.DrawCube (transform.position, Vector3 (1,1,1));
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void OnDrawGizmosSelected() {
        Gizmos.color = new Color(1, 0, 0, 0.5F);
        Gizmos.DrawCube(transform.position, new Vector3(1, 1, 1));
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def OnDrawGizmosSelected() as void:
		Gizmos.color = Color(1, 0, 0, 0.5F)
		Gizmos.DrawCube(transform.position, Vector3(1, 1, 1))