Draw a solid box with center
and size
.
function OnDrawGizmosSelected () { // Draw a semitransparent blue cube at the transforms position Gizmos.color = Color (1,0,0,.5); Gizmos.DrawCube (transform.position, Vector3 (1,1,1)); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnDrawGizmosSelected() { Gizmos.color = new Color(1, 0, 0, 0.5F); Gizmos.DrawCube(transform.position, new Vector3(1, 1, 1)); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnDrawGizmosSelected() as void: Gizmos.color = Color(1, 0, 0, 0.5F) Gizmos.DrawCube(transform.position, Vector3(1, 1, 1))