The color of the light.
// Darken the light completely over a period of 2 seconds. function Update () { light.color -= Color.white / 2.0 * Time.deltaTime; }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Update() { light.color -= Color.white / 2.0F * Time.deltaTime; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Update() as void: light.color -= ((Color.white / 2.0F) * Time.deltaTime)
// Interpolate light color between two colors back and forth var duration : float = 1.0; var color0 : Color = Color.red; var color1 : Color = Color.blue; function Update () { // set light color var t : float = Mathf.PingPong (Time.time, duration) / duration; light.color = Color.Lerp (color0, color1, t); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public float duration = 1.0F; public Color color0 = Color.red; public Color color1 = Color.blue; void Update() { float t = Mathf.PingPong(Time.time, duration) / duration; light.color = Color.Lerp(color0, color1, t); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public duration as float = 1.0F public color0 as Color = Color.red public color1 as Color = Color.blue def Update() as void: t as float = (Mathf.PingPong(Time.time, duration) / duration) light.color = Color.Lerp(color0, color1, t)