Unregister this server from the master server.
function OnGUI() {
if (GUILayout.Button ("Disconnect")) {
Network.Disconnect();
MasterServer.UnregisterHost();
}
}
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnGUI() { if (GUILayout.Button("Disconnect")) { Network.Disconnect(); MasterServer.UnregisterHost(); } } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnGUI() as void: if GUILayout.Button('Disconnect'): Network.Disconnect() MasterServer.UnregisterHost()