All connected players.
function OnGUI() { if (GUILayout.Button ("Disconnect first player")) { if (Network.connections.Length > 0) { Debug.Log("Disconnecting: "+ Network.connections[0].ipAddress+":"+Network.connections[0].port); Network.CloseConnection(Network.connections[0], true); } } }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnGUI() { if (GUILayout.Button("Disconnect first player")) if (Network.connections.Length > 0) { Debug.Log("Disconnecting: " + Network.connections[0].ipAddress + ":" + Network.connections[0].port); Network.CloseConnection(Network.connections[0], true); } } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnGUI() as void: if GUILayout.Button('Disconnect first player'): if Network.connections.Length > 0: Debug.Log(((('Disconnecting: ' + Network.connections[0].ipAddress) + ':') + Network.connections[0].port)) Network.CloseConnection(Network.connections[0], true)