Initialize the server.
connections
is the number of allowed incoming connections (note that this is generally not the same as the number of players).
listenPort
is the port number we want to listen to.
useNat
sets the NAT punchthrough functionality. If you want this server to be able to accept
connections using NAT punchthrough, using the facilitator, set this to true.function LaunchServer () { Network.incomingPassword = "HolyMoly"; var useNat = !Network.HavePublicAddress(); Network.InitializeServer(32, 25000, useNat); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void LaunchServer() { Network.incomingPassword = "HolyMoly"; bool useNat = !Network.HavePublicAddress(); Network.InitializeServer(32, 25000, useNat); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def LaunchServer() as void: Network.incomingPassword = 'HolyMoly' useNat as bool = (not Network.HavePublicAddress()) Network.InitializeServer(32, 25000, useNat)