Set the password for the server (for incoming connections).
function ConnectToServer () { Network.Connect("127.0.0.1", 25000, "HolyMoly"); } function LaunchServer () { Network.incomingPassword = "HolyMoly"; Network.InitializeServer(32, 25000); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void ConnectToServer() { Network.Connect("127.0.0.1", 25000, "HolyMoly"); } void LaunchServer() { Network.incomingPassword = "HolyMoly"; Network.InitializeServer(32, 25000); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def ConnectToServer() as void: Network.Connect('127.0.0.1', 25000, 'HolyMoly') def LaunchServer() as void: Network.incomingPassword = 'HolyMoly' Network.InitializeServer(32, 25000)