applyExpensiveChanges | Should expensive changes be applied (Anti-aliasing etc). |
Decrease the current quality level.
QualitySettings.DecreaseLevel(false);
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { QualitySettings.DecreaseLevel(false); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: QualitySettings.DecreaseLevel(false)