QualitySettings.IncreaseLevel
static function IncreaseLevel(applyExpensiveChanges: bool = false): void;
static void IncreaseLevel(bool applyExpensiveChanges = false);
static def IncreaseLevel(applyExpensiveChanges as bool = false) as void
Parameters

applyExpensiveChanges Should expensive changes be applied (Anti-aliasing etc).
Description

Increase the current quality level.

	QualitySettings.IncreaseLevel(false);
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        QualitySettings.IncreaseLevel(false);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		QualitySettings.IncreaseLevel(false)

IncreaseLevel and DecreaseLevel functions only apply anti-aliasing if applyExpensiveChanges is true.

See Also: DecreaseLevel, Quality Settings.