applyExpensiveChanges | Should expensive changes be applied (Anti-aliasing etc). |
Increase the current quality level.
QualitySettings.IncreaseLevel(false);
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { QualitySettings.IncreaseLevel(false); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: QualitySettings.IncreaseLevel(false)