Application.isLoadingLevel
static var isLoadingLevel: bool;
static bool isLoadingLevel;
static isLoadingLevel as bool
Description

Is some level being loaded? (Read Only)

LoadLevel and LoadLevelAdditive don't happen immediately - a new level is loaded after the current game frame finishes. isLoadingLevel returns true if a level load was requested this frame already.

See Also: LoadLevel, LoadLevelAdditive.
	print(Application.isLoadingLevel);
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        print(Application.isLoadingLevel);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		print(Application.isLoadingLevel)