EditorPrefs.HasKey
static function HasKey(key: string): bool;
static bool HasKey(string key);
static def HasKey(key as string) as bool
Description

Returns true if key exists in the preferences.


Quick notes that last between Unity Sessions.
	// Simple Editor Script that lets you create / save quick notes
	// Between Unity Sessions.

class QuickNotes extends EditorWindow {

var note : String = "Notes:\n->\n->";

@MenuItem("Examples/QuickNotes") static function Init() { var window = GetWindow(QuickNotes); window.Show(); } function OnGUI() { note = EditorGUILayout.TextArea(note, GUILayout.Width(position.width-5), GUILayout.Height(position.height - 30)); EditorGUILayout.BeginHorizontal(); if(GUILayout.Button("Reset")) note = ""; if(GUILayout.Button("Clear Story",GUILayout.Width(72))) { note = "Notes:\n->\n->"; } EditorGUILayout.EndHorizontal(); } function OnFocus() { if(EditorPrefs.HasKey("QuickNotes")) note = EditorPrefs.GetString("QuickNotes"); } function OnLostFocus() { EditorPrefs.SetString("QuickNotes",note); } function OnDestroy() { EditorPrefs.SetString("QuickNotes",note); } }