Option passed to a control to allow or disallow horizontal expansion.
function OnGUI () { GUILayout.BeginVertical(); GUILayout.Button("Short Button", GUILayout.ExpandWidth(false)); GUILayout.Button("Very very long Button"); GUILayout.EndVertical(); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnGUI() { GUILayout.BeginVertical(); GUILayout.Button("Short Button", GUILayout.ExpandWidth(false)); GUILayout.Button("Very very long Button"); GUILayout.EndVertical(); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnGUI() as void: GUILayout.BeginVertical() GUILayout.Button('Short Button', GUILayout.ExpandWidth(false)) GUILayout.Button('Very very long Button') GUILayout.EndVertical()