value | Is the button on or off? |
text | Text to display on the button. |
image | Texture to display on the button. |
content | Text, image and tooltip for this button. |
style | The style to use. If left out, the button style from the current GUISkin is used. |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
Make an on/off toggle button.
// Draws 2 toggle controls, one with a text, the other with an image. var aTexture : Texture; private var toggleTxt : boolean = false; private var toggleImg : boolean = false; function OnGUI () { if(!aTexture) { Debug.LogError("Please assign a texture in the inspector."); return; } toggleTxt = GUILayout.Toggle(toggleTxt, "A Toggle text"); toggleImg = GUILayout.Toggle(toggleImg, aTexture); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public Texture aTexture; private bool toggleTxt = false; private bool toggleImg = false; void OnGUI() { if (!aTexture) { Debug.LogError("Please assign a texture in the inspector."); return; } toggleTxt = GUILayout.Toggle(toggleTxt, "A Toggle text"); toggleImg = GUILayout.Toggle(toggleImg, aTexture); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public aTexture as Texture private toggleTxt as bool = false private toggleImg as bool = false def OnGUI() as void: if not aTexture: Debug.LogError('Please assign a texture in the inspector.') return toggleTxt = GUILayout.Toggle(toggleTxt, 'A Toggle text') toggleImg = GUILayout.Toggle(toggleImg, aTexture)