GUILayout.Toolbar
static function Toolbar(selected: int, texts: string[], params options: GUILayoutOption[]): int;
static int Toolbar(int selected, string[] texts, params GUILayoutOption[] options);
static def Toolbar(selected as int, texts as string[], *options as GUILayoutOption[]) as int
static function Toolbar(selected: int, images: Texture[], params options: GUILayoutOption[]): int;
static int Toolbar(int selected, Texture[] images, params GUILayoutOption[] options);
static def Toolbar(selected as int, images as Texture[], *options as GUILayoutOption[]) as int
static function Toolbar(selected: int, content: GUIContent[], params options: GUILayoutOption[]): int;
static int Toolbar(int selected, GUIContent[] content, params GUILayoutOption[] options);
static def Toolbar(selected as int, content as GUIContent[], *options as GUILayoutOption[]) as int
static function Toolbar(selected: int, texts: string[], style: GUIStyle, params options: GUILayoutOption[]): int;
static int Toolbar(int selected, string[] texts, GUIStyle style, params GUILayoutOption[] options);
static def Toolbar(selected as int, texts as string[], style as GUIStyle, *options as GUILayoutOption[]) as int
static function Toolbar(selected: int, images: Texture[], style: GUIStyle, params options: GUILayoutOption[]): int;
static int Toolbar(int selected, Texture[] images, GUIStyle style, params GUILayoutOption[] options);
static def Toolbar(selected as int, images as Texture[], style as GUIStyle, *options as GUILayoutOption[]) as int
static function Toolbar(selected: int, contents: GUIContent[], style: GUIStyle, params options: GUILayoutOption[]): int;
static int Toolbar(int selected, GUIContent[] contents, GUIStyle style, params GUILayoutOption[] options);
static def Toolbar(selected as int, contents as GUIContent[], style as GUIStyle, *options as GUILayoutOption[]) as int
Parameters

selected The index of the selected button.
texts An array of strings to show on the buttons.
images An array of textures on the buttons.
contents An array of text, image and tooltips for the button.
style The style to use. If left out, the button style from the current GUISkin is used.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
int The index of the selected button.
Description

Make a toolbar.


Toolbar in the Game View.
	var toolbarInt : int = 0;
	var toolbarStrings : String[] = ["Toolbar1", "Toolbar2", "Toolbar3"];

function OnGUI () { toolbarInt = GUILayout.Toolbar (toolbarInt, toolbarStrings); }
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public int toolbarInt = 0;
    public string[] toolbarStrings = new string[] {"Toolbar1", "Toolbar2", "Toolbar3"};
    void OnGUI() {
        toolbarInt = GUILayout.Toolbar(toolbarInt, toolbarStrings);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public toolbarInt as int = 0

	public toolbarStrings as (string) = (of string: 'Toolbar1', 'Toolbar2', 'Toolbar3')

	def OnGUI() as void:
		toolbarInt = GUILayout.Toolbar(toolbarInt, toolbarStrings)