EditorGUILayout.FloatField
static function FloatField(value: float, params options: GUILayoutOption[]): float;
static float FloatField(float value, params GUILayoutOption[] options);
static def FloatField(value as float, *options as GUILayoutOption[]) as float
static function FloatField(value: float, style: GUIStyle, params options: GUILayoutOption[]): float;
static float FloatField(float value, GUIStyle style, params GUILayoutOption[] options);
static def FloatField(value as float, style as GUIStyle, *options as GUILayoutOption[]) as float
static function FloatField(label: string, value: float, params options: GUILayoutOption[]): float;
static float FloatField(string label, float value, params GUILayoutOption[] options);
static def FloatField(label as string, value as float, *options as GUILayoutOption[]) as float
static function FloatField(label: string, value: float, style: GUIStyle, params options: GUILayoutOption[]): float;
static float FloatField(string label, float value, GUIStyle style, params GUILayoutOption[] options);
static def FloatField(label as string, value as float, style as GUIStyle, *options as GUILayoutOption[]) as float
static function FloatField(label: GUIContent, value: float, params options: GUILayoutOption[]): float;
static float FloatField(GUIContent label, float value, params GUILayoutOption[] options);
static def FloatField(label as GUIContent, value as float, *options as GUILayoutOption[]) as float
static function FloatField(label: GUIContent, value: float, style: GUIStyle, params options: GUILayoutOption[]): float;
static float FloatField(GUIContent label, float value, GUIStyle style, params GUILayoutOption[] options);
static def FloatField(label as GUIContent, value as float, style as GUIStyle, *options as GUILayoutOption[]) as float
Parameters

label Optional label to display in front of the float field.
value The value to edit.
style Optional GUIStyle.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
float The value entered by the user.
Description

Make a text field for entering float values.


Multiply the scale of the selected GameObject.
	// Editor Script that multiplies the scale of the current selected GameObject 
	
	class EditorGUILayoutFloatField extends EditorWindow {
	
		var sizeMultiplier : float = 1;
		
		@MenuItem("Examples/Scale selected Object")
		static function Init() {
			var window = GetWindow(EditorGUILayoutFloatField);
			window.Show();
		}
		
		function OnGUI() {
			sizeMultiplier = EditorGUILayout.FloatField("Increase scale by:", sizeMultiplier);
			if(GUILayout.Button("Scale"))
				Selection.activeTransform.localScale = 
					Selection.activeTransform.localScale * sizeMultiplier;
		}
	}