EditorGUILayout.IntSlider
static function IntSlider(value: int, leftValue: int, rightValue: int, params options: GUILayoutOption[]): int;
static int IntSlider(int value, int leftValue, int rightValue, params GUILayoutOption[] options);
static def IntSlider(value as int, leftValue as int, rightValue as int, *options as GUILayoutOption[]) as int
static function IntSlider(label: string, value: int, leftValue: int, rightValue: int, params options: GUILayoutOption[]): int;
static int IntSlider(string label, int value, int leftValue, int rightValue, params GUILayoutOption[] options);
static def IntSlider(label as string, value as int, leftValue as int, rightValue as int, *options as GUILayoutOption[]) as int
static function IntSlider(label: GUIContent, value: int, leftValue: int, rightValue: int, params options: GUILayoutOption[]): int;
static int IntSlider(GUIContent label, int value, int leftValue, int rightValue, params GUILayoutOption[] options);
static def IntSlider(label as GUIContent, value as int, leftValue as int, rightValue as int, *options as GUILayoutOption[]) as int
Parameters

label Optional label in front of the slider.
value The value the slider shows. This determines the position of the draggable thumb.
leftValue The value at the left end of the slider.
rightValue The value at the right end of the slider.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
int The value that has been set by the user.
Description

Make a slider the user can drag to change an integer value between a min and a max.


Create a grid of cloned Objects.
	// Simple editor script that lets you clone your object in a grid
	
	class EditorGUILayoutIntSlider extends EditorWindow {
		
		var cloneTimesX : int = 1;
		var cloneTimesY : int = 1;
		var cloneTimesZ : int = 1;
		var spacing : int = 2;
		@MenuItem("Examples/Editor GUILayout IntSlider usage")
		static function Init() {
			var window = GetWindow(EditorGUILayoutIntSlider);
			window.Show();
		}
		function OnGUI() {
			cloneTimesX = EditorGUILayout.IntSlider(cloneTimesX, 1, 10);
			cloneTimesY = EditorGUILayout.IntSlider(cloneTimesY, 1, 10);
			cloneTimesZ = EditorGUILayout.IntSlider(cloneTimesZ, 1, 10);
			
			if(GUILayout.Button("Duplicate object"))
				CloneSelected();
		}
		function CloneSelected() {
			if(!Selection.activeGameObject) {
				Debug.LogError("Select a GameObject first");
				return;
			}
			for(var i = 0; i < cloneTimesX; i++)
				for(var j = 0; j < cloneTimesY; j++)
					for(var k = 0; k < cloneTimesZ; k++)
						Instantiate(Selection.activeGameObject, 
							Vector3(i,j,k)*spacing, 
							Selection.activeGameObject.transform.rotation);
				
		}
	}
static function IntSlider(property: SerializedProperty, leftValue: int, rightValue: int, params options: GUILayoutOption[]): void;
static void IntSlider(SerializedProperty property, int leftValue, int rightValue, params GUILayoutOption[] options);
static def IntSlider(property as SerializedProperty, leftValue as int, rightValue as int, *options as GUILayoutOption[]) as void
static function IntSlider(property: SerializedProperty, leftValue: int, rightValue: int, label: string, params options: GUILayoutOption[]): void;
static void IntSlider(SerializedProperty property, int leftValue, int rightValue, string label, params GUILayoutOption[] options);
static def IntSlider(property as SerializedProperty, leftValue as int, rightValue as int, label as string, *options as GUILayoutOption[]) as void
static function IntSlider(property: SerializedProperty, leftValue: int, rightValue: int, label: GUIContent, params options: GUILayoutOption[]): void;
static void IntSlider(SerializedProperty property, int leftValue, int rightValue, GUIContent label, params GUILayoutOption[] options);
static def IntSlider(property as SerializedProperty, leftValue as int, rightValue as int, label as GUIContent, *options as GUILayoutOption[]) as void
Parameters

label Optional label in front of the slider.
property The value the slider shows. This determines the position of the draggable thumb.
leftValue The value at the left end of the slider.
rightValue The value at the right end of the slider.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Description

Make a slider the user can drag to change an integer value between a min and a max.